Direct3D9TextureTarget - allows rendering to an Direct3D9 texture via .
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List of all members.
Static Protected Attributes |
static const float | DEFAULT_SIZE |
| default size of created texture objects
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Detailed Description
Direct3D9TextureTarget - allows rendering to an Direct3D9 texture via .
Member Function Documentation
void CEGUI::Direct3D9TextureTarget::activate |
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virtual |
Activate the render target and put it in a state ready to be drawn to.
- Note:
- You MUST call this before doing any rendering - if you do not call this, in the unlikely event that your application actually works, it will likely stop working in some future version.
Reimplemented from CEGUI::Direct3D9RenderTarget.
void CEGUI::Direct3D9TextureTarget::deactivate |
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Deactivate the render target after having completed rendering.
- Note:
- You MUST call this after you finish rendering to the target - if you do not call this, in the unlikely event that your application actually works, it will likely stop working in some future version.
Reimplemented from CEGUI::Direct3D9RenderTarget.
void CEGUI::Direct3D9TextureTarget::declareRenderSize |
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const Size & |
sz | ) |
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Used to declare to the TextureTarget the largest size, in pixels, of the next set of incoming rendering operations.
- Note:
- The main purpose of this is to allow for the implemenatation to resize the underlying texture so that it can hold the imagery that will be drawn.
- Parameters:
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sz | Size object describing the largest area that will be rendererd in the next batch of rendering operations. |
- Exceptions:
-
Implements CEGUI::TextureTarget.
Texture& CEGUI::Direct3D9TextureTarget::getTexture |
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const |
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bool CEGUI::Direct3D9TextureTarget::isImageryCache |
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const |
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virtual |
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Typically it is expected that texture based RenderTargets would return
true in response to this call. Other types of RenderTarget, like
view port based targets, will more likely return false.
- Returns:
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Implements CEGUI::RenderTarget.
bool CEGUI::Direct3D9TextureTarget::isRenderingInverted |
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const |
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virtual |
Return whether rendering done on the target texture is inverted in relation to regular textures.
This is intended to be used when generating geometry for rendering the
TextureTarget onto another surface.
- Returns:
- true if the texture content should be considered as inverted vertically in comparison with other regular textures.
- false if the texture content has the same orientation as regular textures.
Implements CEGUI::TextureTarget.