OgreGLESPBRenderTexture.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
00008 Copyright (c) 2000-2012 Torus Knot Software Ltd
00009 
00010 Permission is hereby granted, free of charge, to any person obtaining a copy
00011 of this software and associated documentation files (the "Software"), to deal
00012 in the Software without restriction, including without limitation the rights
00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00014 copies of the Software, and to permit persons to whom the Software is
00015 furnished to do so, subject to the following conditions:
00016 
00017 The above copyright notice and this permission notice shall be included in
00018 all copies or substantial portions of the Software.
00019 
00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00026 THE SOFTWARE.
00027 -----------------------------------------------------------------------------
00028 */
00029 
00030 #ifndef __GLESPBRenderTexture_H__
00031 #define __GLESPBRenderTexture_H__
00032 
00033 #include "OgreGLESRenderTexture.h"
00034 
00035 namespace Ogre {
00036 
00039     class GLESPBRTTManager;
00040     class GLESPBuffer;
00041     class GLESContext;
00042     class _OgreGLESExport GLESPBRenderTexture: public GLESRenderTexture
00043     {
00044         public:
00045             GLESPBRenderTexture(GLESPBRTTManager *manager, const String &name, const GLESSurfaceDesc &target, bool writeGamma, uint fsaa);
00046             virtual ~GLESPBRenderTexture();
00047             virtual void getCustomAttribute(const String& name, void* pData);
00048 
00049         protected:
00050             GLESPBRTTManager *mManager;
00051             PixelComponentType mPBFormat;
00052     };
00053 
00056     class _OgreGLESExport GLESPBRTTManager: public GLESRTTManager
00057     {
00058         public:
00059             GLESPBRTTManager(GLESSupport *support, RenderTarget *mainwindow);
00060             virtual ~GLESPBRTTManager();
00061 
00064             virtual RenderTexture *createRenderTexture(const String &name,
00065                                                        const GLESSurfaceDesc &target,
00066                                                        bool writeGamma, uint fsaa);
00067 
00070             virtual bool checkFormat(PixelFormat format);
00071 
00074             virtual void bind(RenderTarget *target);
00075 
00078             virtual void unbind(RenderTarget *target);
00079 
00082             void requestPBuffer(PixelComponentType ctype, size_t width, size_t height);
00083 
00086             void releasePBuffer(PixelComponentType ctype);
00087 
00088         protected:
00090             GLESSupport *mSupport;
00092             RenderTarget *mMainWindow;
00094             GLESContext *mMainContext;
00096             struct PBRef
00097             {
00098                 PBRef(): pb(0),refcount(0) {}
00099                 GLESPBuffer* pb;
00100                 size_t refcount;
00101             };
00103             PBRef mPBuffers[PCT_COUNT];
00104     };
00105 }
00106 
00107 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:50