Manager for rendertextures and PBuffers (offscreen rendering contexts) More...
#include <OgreGLESPBRenderTexture.h>
Classes | |
struct | PBRef |
Reference to a PBuffer, with refcount. More... | |
Public Member Functions | |
GLESPBRTTManager (GLESSupport *support, RenderTarget *mainwindow) | |
virtual | ~GLESPBRTTManager () |
virtual RenderTexture * | createRenderTexture (const String &name, const GLESSurfaceDesc &target, bool writeGamma, uint fsaa) |
virtual bool | checkFormat (PixelFormat format) |
virtual void | bind (RenderTarget *target) |
virtual void | unbind (RenderTarget *target) |
void | requestPBuffer (PixelComponentType ctype, size_t width, size_t height) |
Create PBuffer for a certain pixel format and size. | |
void | releasePBuffer (PixelComponentType ctype) |
Release PBuffer for a certain pixel format. | |
virtual void | getBestDepthStencil (GLenum internalFormat, GLenum *depthFormat, GLenum *stencilFormat) |
virtual MultiRenderTarget * | createMultiRenderTarget (const String &name) |
Create a multi render target. | |
virtual PixelFormat | getSupportedAlternative (PixelFormat format) |
Get the closest supported alternative format. | |
Static Public Member Functions | |
static GLESRTTManager & | getSingleton (void) |
static GLESRTTManager * | getSingletonPtr (void) |
Protected Attributes | |
GLESSupport * | mSupport |
GLESSupport reference, used to create PBuffers. | |
RenderTarget * | mMainWindow |
Primary window reference. | |
GLESContext * | mMainContext |
Primary window context. | |
PBRef | mPBuffers [PCT_COUNT] |
Type to map each component type to a PBuffer. | |
Static Protected Attributes | |
static GLESRTTManager * | msSingleton |
Manager for rendertextures and PBuffers (offscreen rendering contexts)
Definition at line 56 of file OgreGLESPBRenderTexture.h.
Ogre::GLESPBRTTManager::GLESPBRTTManager | ( | GLESSupport * | support, |
RenderTarget * | mainwindow | ||
) |
virtual Ogre::GLESPBRTTManager::~GLESPBRTTManager | ( | ) | [virtual] |
virtual void Ogre::GLESPBRTTManager::bind | ( | RenderTarget * | target | ) | [virtual] |
Bind a certain render target.
Implements Ogre::GLESRTTManager.
virtual bool Ogre::GLESPBRTTManager::checkFormat | ( | PixelFormat | format | ) | [virtual] |
Check if a certain format is usable as rendertexture format.
Implements Ogre::GLESRTTManager.
virtual MultiRenderTarget* Ogre::GLESRTTManager::createMultiRenderTarget | ( | const String & | name | ) | [virtual, inherited] |
Create a multi render target.
Reimplemented in Ogre::GLESFBOManager.
virtual RenderTexture* Ogre::GLESPBRTTManager::createRenderTexture | ( | const String & | name, |
const GLESSurfaceDesc & | target, | ||
bool | writeGamma, | ||
uint | fsaa | ||
) | [virtual] |
Create a texture rendertarget object.
Implements Ogre::GLESRTTManager.
virtual void Ogre::GLESRTTManager::getBestDepthStencil | ( | GLenum | internalFormat, |
GLenum * | depthFormat, | ||
GLenum * | stencilFormat | ||
) | [virtual, inherited] |
Reimplemented in Ogre::GLESFBOManager.
Definition at line 85 of file OgreGLESRenderTexture.h.
References GL_NONE.
static GLESRTTManager & Ogre::Singleton< GLESRTTManager >::getSingleton | ( | void | ) | [static, inherited] |
Definition at line 90 of file OgreSingleton.h.
static GLESRTTManager * Ogre::Singleton< GLESRTTManager >::getSingletonPtr | ( | void | ) | [static, inherited] |
Definition at line 92 of file OgreSingleton.h.
virtual PixelFormat Ogre::GLESRTTManager::getSupportedAlternative | ( | PixelFormat | format | ) | [virtual, inherited] |
Get the closest supported alternative format.
If format is supported, returns format.
void Ogre::GLESPBRTTManager::releasePBuffer | ( | PixelComponentType | ctype | ) |
Release PBuffer for a certain pixel format.
void Ogre::GLESPBRTTManager::requestPBuffer | ( | PixelComponentType | ctype, |
size_t | width, | ||
size_t | height | ||
) |
Create PBuffer for a certain pixel format and size.
virtual void Ogre::GLESPBRTTManager::unbind | ( | RenderTarget * | target | ) | [virtual] |
Unbind a certain render target.
This is called before binding another RenderTarget, and before the context is switched. It can be used to do a copy, or just be a noop if direct binding is used.
Implements Ogre::GLESRTTManager.
GLESContext* Ogre::GLESPBRTTManager::mMainContext [protected] |
Primary window context.
Definition at line 94 of file OgreGLESPBRenderTexture.h.
RenderTarget* Ogre::GLESPBRTTManager::mMainWindow [protected] |
Primary window reference.
Definition at line 92 of file OgreGLESPBRenderTexture.h.
PBRef Ogre::GLESPBRTTManager::mPBuffers[PCT_COUNT] [protected] |
Type to map each component type to a PBuffer.
Definition at line 103 of file OgreGLESPBRenderTexture.h.
GLESRTTManager * Ogre::Singleton< GLESRTTManager >::msSingleton [static, protected, inherited] |
Definition at line 75 of file OgreSingleton.h.
GLESSupport* Ogre::GLESPBRTTManager::mSupport [protected] |
GLESSupport reference, used to create PBuffers.
Definition at line 90 of file OgreGLESPBRenderTexture.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:49:25