#include "OgreGLES2Prerequisites.h"
#include "OgreSingleton.h"
#include "OgreGLSLESProgramPipeline.h"
#include "OgreGLSLESProgramManagerCommon.h"
Go to the source code of this file.
Classes | |
class | Ogre::GLSLESProgramPipelineManager |
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program pipeline object that represents the active vertex and fragment program objects during a rendering state. More... | |
Namespaces | |
namespace | Ogre |
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:53